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 Post subject: Krieg Orks army
PostPosted: Wed Nov 25, 2009 10:26 pm 
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Note: this is a re-posted compilation of a thread I originally ran on Warseer. Any quotes in this post are from people on Warseer. Not all quotes are left in this post as I edited out the ones that would not be understood without seeing other posts.

The army is finished.

It was made from February 2008 to September 2008.


Okey ladz, time fer sumthin kompletely different.

I've been commissioned a Krieg-themed Orks army. First up are 2 mobs of 10 and a Warboss.

Some piccies for you:

Since there will be a lot of models in need of sculpting, I prepared 10 that will form a base for further work:

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The back:

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Note these were just a conversion, and since they came up so simple yet great I then scupted from scratch another set, which can be bought from our store now.

And a very WIP warboss:

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Okay, the built mobs look like so:

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And da uvver mob:

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I pimped out da Nobz just a little bit since then:

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And da uvver 'un:

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And The Warboss just kept on growing...

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All right, some more shots of the completed (built) Warboss:

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Ork-ay, ladz.

Some progress on all fronts.

Firts - I primed the Krieg Orks:

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Some more angles of the Krieg Warboss after priming:

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 Post subject: Re: Krieg Orks army
PostPosted: Wed Nov 25, 2009 10:28 pm 
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Okay, some update:

I painted a test model for the Krieg Orks. Don't know if the client will like it or not, but I thought I'd share it nevertheless.

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I got a PM concerning my "primed" models:

kenshin138 wrote:
Hello, I was checking out your wonderful Ork thread and had a question for you. On many of the primed pictures the models look almost pre-shaded. Whats causing this? Is it just the lighting of the pics? Or are you doing something like priming black then over-priming white? Just curious as it doesn't look like you desaturated the images or anything (like some of the others). This is most noticeable on the warbike boss figure.

Cheers.


I thought I'd answer here too as it is a key issue to my painting technique.

I undercoat the models with an airbrush - not a very good one, just a "heavy duty" airbrush. I use enamel paints for this.
First I go completely over the models with matt black, making sure I spray the underside of every model and base.

Then I spray the models matt medium grey (similar to Codex Grey), this time making quick passes at slightly higher air pressure and making sure I spray only from a slightly raised angle.

Finally I take a matt bone colour and just add a tad of it over the model from more or less one direction.

After these stages the models look exactly as pictured before.

After the enamels set overnight, I drybrush the models very gently with Space Wolves Grey - it picks the edges nicely and helps to use mostly diluted paint later on.
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Update on Krieg Orks!

First mob is all painted up:

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Da Boss is 'ere!

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Turning around...

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And some glow on da klaw:
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Okay, another mob of Krieg Orks completed:

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Update!

After a lot of work, I finally have some WIP pics of another, much larger batch of the Krieg Orks!

First up, some pics of the models prior to priming:

4 more 10-ork units of basic shoota boyz:

Mob #3:

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Mob #4:

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Mob #5:

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And mob #6:

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I convinced the client to form them into 3 20-strong units rather than 6 10-strong units as he originally wanted.
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 Post subject: Re: Krieg Orks army
PostPosted: Wed Nov 25, 2009 10:29 pm 
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Here are the same units after priming with black, airbrushing 2 greys and bone, and drybrushing Space Wolf Grey and then applying a watered-down Fortress Grey. This forms the basis from which I get all the colours later.

I already applied the basecolour for the skin.

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One mob is almost finished (barring bases and some touch-ups):

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This mob will fill in the ranks of the white-and-black-checkers mob.
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Their back:

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Then there's a WIP of the Painboy, who likes to call himself Da Kwarta'masta'. I didn't follow the posing or the arms of the original model as I felt it was too unorky. He got Da Skalpa' and Da Bonesaw Choppa instead! As he is a Nob basically, he's 3mm taller than normal boys (2mm in the waist, 1mm below the feet) and 2mm wider in the shoulders. Not very much but enough to stand out.

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And where is a Painboss, there must be Nobz! And they take the form of Grenadier Nobz. Again, taller and wider than normal boyz, with kustom armour and facemasks, they carry entrenching tools, stabby-slashy choppas and 'uge sluggas (or shootas if they need them):

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And there's more of them!

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Here's the extra gear they have around:

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All in all they sport 3 Klaws in total which I consider a fair amount: enough to hurt but not costing an arm and leg.

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Here's all of them:

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And here's the size comparison with a normal Boy:

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All in all, I'm very pleased with how they came out.

Here's their pic after priming and base skin colour applied:

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And their back:

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Then there are Lootas. The point was to make them look mimicking an IG heavy weapons squad. I started from this point but I was unhappy with the traditional weapons layout. After all, Lootas should carry the biggest guns around.

These Lootas carry guns so big one Ork is not enough to shoot them!
i suppose a bit of open-mindedness will be required from the opponent, but they should be treated the same way as IG heavy weapons - as if there are 2 separate models on each end of the base, each with its own gun.

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Note we use the bases that were somewhat damaged in casting in the studio - we can deal with it easily, and there's little waste!

Plus, it makes for bases that are different from the ones you could buy.

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Here's the lootas after the same basecoat treatment:

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 Post subject: Re: Krieg Orks army
PostPosted: Wed Nov 25, 2009 10:30 pm 
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Ok, now onto a very WIP Big Mek with Shokk Attack Gun. It's still missing almost one whole base and 6+ models and the ammo feed pipe - I will start on it tomorrow as I picked up a blister of Snotlings just today!

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With a normal boy for scale:

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Big Mek:

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I cut the ridiculous weapon to pieces and made a proppa wrench out of it:

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And here's the gun itself:

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And it's magnetised:

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Ok, here's the other side of the SAG:

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And it rotates!

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Now, onto heavier stuff:

Looted Centaur Buggies!

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And with Orks for scale:

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Here they are painted with a basecoat - it will be visible in places, but there will be slapped on some more Orky colours - notably red, yellow and blue, plus some dags and checkers.

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The dozer blades are magnetised:

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And the crew sits on corks:

http://lh4.ggpht.com/_15ZcUYo-zaY/SwlGCZGFAxI/AAAAAAAACr4/cPwh70cfir4/Krieg%20Orks%20Centaurs%20crew%20WIP.jpg
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Then there's even heavier stuff: a looted Bombard! And it's crawling with crew!

http://lh3.ggpht.com/_15ZcUYo-zaY/SwlGdnQL5OI/AAAAAAAACvs/f5GpfwIkfxQ/Krieg%20Orks%20Looted%20Bombard%202.jpg

http://lh4.ggpht.com/_15ZcUYo-zaY/SwlGdyHDqCI/AAAAAAAACvw/ndhCPDU6YAE/Krieg%20Orks%20Looted%20Bombard%203.jpg

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I have to say, the FW casting was of so appaling quality I would have all of these tanks barring one Centaur returned if they weren't be used by Orks. The client bought these earlier and sent them to me so I couldn't return them, and I didn't bother really as at most places I could add battle damage or a plate of extra armour. The pieces were bent as hell, too - I suspect FW is cutting $$$ on casting time and the resin is still not fully set when they pack the parts. Nothing a good dipping in a mug of hot water couldn't solve, though!

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Don't get me wrong, the FW pieces are beautifully designed, it's the human element in the casting process that's wrong with them.

Here's the Bombard with the same paint treatment as above:

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And with a Centaur for scale and boyz for colours:

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And here's the crew:

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Anyways, comments and questions welcome, I will try to answer them!



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 Post subject: Re: Krieg Orks army
PostPosted: Wed Nov 25, 2009 10:31 pm 
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Dio´Ra wrote:
Especially the centaurs for the buggies is a wonderfull idea....a perfect replacement for the ugliest models in the ork line atm....


I know! Quite expensive model wise, but for any of you wondering: the Centaurs are beautifully designed! I reckon they are the nicest and sweetest FW models out there. They are small enough as to not pay your leg for them and all the pieces are very detailed in a very thought out way, and they fit together amazingly well for a resin model. The guns are terribly casted though. They have so much detail over the length of the barrel that minor mould line results in unusable gun (with resin, if the mould line is too large it usually means the mould halves do not align properly)



Mr.chair wrote:
Disgustingly good work. I'm sick of you flawless sculptors making my meager greenstuffing efforts look like total piles! Do you cast the resin pieces yourself? I've had friends try casting in resin and they've all come back with terrible stories of bubbles and large mold lines. I'm guessing some airbrushing goes in to the vehicle painting? Anyways, great job. This thread is truly inspirational.
They are by no means flawless, sir! In fact they are a bit rushed and I know I could make them better - but they are good enough!


I cooperate with Micro Art Studio, which produces resin bases and accessories, and I can use the technology and expertise of men doing this proffessionally. It's all in the preparation of the mould, materials, hardware and the actual casting process.

I use airbrush to prime all the models, and teh vehicles are no exception. I used a heady duty airbrush though and the camo effect is created in 50% by airbrush, and in 50% by gentle drybrushing afterwards.
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The Grots are a mix of WFB Goblins and WFB Gnoblars. I just love Gnoblar bodies, but I don't like their heads, as they are not evil enough.

If you like these, wait until I show you what I did today! With an inspired sculpting session I made several runts for both Big Mek and Painboss. I was in too much of a hurry to take any pics, but I promise I will take and upload some on Monday!
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Mr.chair wrote:
I'm not sure if this has already come up, but are you painting/modelling for your living? You produce things so fast and to such a high standard I have to guess this takes most of your time.


Indeed. I'm very happy to be able to do what I love for a living. Even more so when a client comes and orders a Krieg-themed Ork army

Anyways, I did some more work since before the weekend. As the batteries for the camera went dead and had to be recharged I primed the models while waiting for them to recharge.

So, erm... Painboss's Orderlies:

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Just minor conversions of Gnoblars with Goblin heads, with the exception of the one on the left who had its coat sculpted. Believe it or not, the coat took me 20 minutes to sculpt. I just fell in love with mixing greenstuff with magic sculp for such jobs!

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Then onto some more fully painted stuff:

I finished another 10 of the black-and-white-checkers mob:

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And here they are together with the other 10, making it the first mob at full strength!

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And finally (for now), a completed Looted Centaur:

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That's all for now!

Opinions and comments welcome. The Centaur crew has a prototype unit markings for a 3rd mob - what are your opinions on it?
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Light of the Emperor wrote:
Death Korp orks are such a funny concept. The grim determination of finding a glorious death is balanced by subtle (and sometimes not so subtle) humor. Well done!

I find this great when planning sculpting or colour selection. Most of the models is pretty grim and straightforward but then there are the pretty hilarious accents like the expression of some of the gasmasks, the bright colours just next to some muted "military" tones...



Lithian wrote:
The snotling in the hose is just absolute greatness!!!!


I tried really hard so that it was recognisable but still imply the thickness of the hose. I almost lost it with the mouth being too deep. My favourite is the hand and the suggestion of toes and knee just above it.



KaLiBoSs wrote:
Great work, all of them are really outstanding. What is your method with painting the ork skin?


Over the light grey undercoat (drybrushed with Space Wolves Grey to bring the edges out) I paint Scorpion Green, then wash it with Snot Green, highlight with Scorpion Green, wash with Dark Angels Green, highlight extreme highlights with Scorpion Green, wash with Vallejo Black Green Wash (brilliant paint, I wholeheartedly advise it to anyone painting green models of any kind), then paint some extreme shades (like between fingers) with pure Chaos Black.
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Tussky wrote:
Wow!Those ork's are fantastic!Please tell me how do you paint the red,blue and yellow on the centaur!


Blue: Necrontyr Abyss foundation, then Ultramarine for broad borderlines, then Enchanted for finer edge, then slightly washed with Ultramarine, then Ice Blue for extreme highlights. Finally, the borderline contoured with Black.

Yellow: Iyaden Darksun foundation, Elf Flesh broad borderlines, white fine edge, then washed the middle with Elf Flesh a bit, then painted over with Golden Yellow. Again, contoured with Black.

Red: Mechrite Red foundation, Blazing Orange broad borderline, Fiery Orange fine edge, washed with Blood Red, a bit of Fiery Orange on extreme highlights. Again, contoured with Black.
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I finished the Hazard Stripes Mob's other half:

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Here's the whole mob together:

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And here is all I have painted so far:

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And a closer look:

Yer mess wivv me yer mess wivv ma boyz!

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TYRANOODLE wrote:
The skin on the boss seems darker, although I asume that is to represent his age or something. Very beautifully painted and converted.


Indeed. Orks are said to darken up when they grow and age. The darker the skin the "tougher" its wearer seems to an Ork. The Snotlings are palest and brightest, the Grots are a bit darker, Orks are a healthy shade of green, Nobz are darker than them, and da boss must be the darkest.

At least that's what I believe
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Mr.chair wrote:
That giant syringe is great. So many little details. It's easy to just stare for 5 minutes at each picture.

The syringe is my favourite too!


Father of Iron wrote:
i am utterly in awe, i just found this log today and wow, just wow, you are a god among men...or, orks... but seriously i haven't subscribed to a thread in a while, but you have made me do so, i'm trying my hardest not to scrap the army i'm working on and start orks, if this isn't an inspiration i don't know what is!
i'm looking forward to seeing more as much as a kid would look forward to christmas!
~chance


lol, I'm very happy I made your creative green juices flowing!



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 Post subject: Re: Krieg Orks army
PostPosted: Wed Nov 25, 2009 10:32 pm 
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Update!

Looted Centaur Buggy #2!

I didn't paint all 3 in one go as I wanted to make them look different to each other, and I know that when I paint a squad it looks like a squad... Thus I painted a mob of Orks (above) before I got to the 2nd buggy.

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And both of them together:

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Update!

The last mob of Orks half done. This time I chose blue and a stylised gliff rather than pattern - and I named them Da Lucky Gitz

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Update

And now, something everybody's been waiting for! (erm, me at least):

Big Mek with his Kustom Snotling Tellyporta Device! Of Doom!

Here he is, scrapping his chin, trying to figure out a way to use the Kustom Mikro Telly Port he just konstrukted...

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Let's let some snotlings inside and see what it does. Let them think there's "Free Food" in the hole!

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This is how the Snotlings base looks without anything connected to it:

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Note the hose is kept with a magnet at each end, allowing an easy transportation.

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Counting the one whose only legs are visible from the hoover intake, there are 8 Snotlings and 2 Grots on the base.

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I wanted to do it for a long time and I finally have the possibility!


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Also, I painted up the Lootas:

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Also, picked up the Sentinels, Chimera, Trukk and Baneblade - but I will start on these in August.
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 Post subject: Re: Krieg Orks army
PostPosted: Wed Nov 25, 2009 10:33 pm 
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Surprise, surprise!

An Update!

I finished the last Centaur finally. It seems this one's even more colourful than the rest:

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And finally, the Looted Bombard in all its crowded glory!

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Next to the Looted Centaur buggy:

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Well, that was a conscious decision - I introduced the bright colours to offset the dull greyish-green "serious" scheme of the "looted" elements on both infantry and vehicles. It brings the classic comic Orky smile to the Krieg's deathly serious skull face.
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And now what we have?... Oh yes, and update.

I'm yet to start on the 3 Killa Kans, half-track Trukk or Battlewagon...

But I finished all the infantry!

Here's the Bloody Pain Dok with his orderlies. Quite messy... "-Who's hurt? I see no hands up?!? It's not gonna hurt... - yeah,right..."

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And here he is, surrounded by the only Orks fearless enough to allow him to treat them: Grenadier Nobz:

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Here are closer pics of the 1st five:

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And the other five:

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I wanted this unit to look dark, grim and serious, especially surrounded by the more cheerful colours of other mobs and vehicles.
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garinator wrote:
Im not to keen on these bright toybox/crayola colours. Especially in a Kriegian army, shouldnt they be dark and grimy, much more like your nobs? Heh ignore this if the client specifically asked for them (as Ive seen you go a bit nuts at other people's criticisms involving some Warpspiders)


Ok, so I snapped there; but the client was so picky about everything with these Eldar that I was on the edge of my sanity

Good question!

As I chose the colours and painted testers for this army I found out that if painted in the "serious" colours of krieg it will suffer from every Krieg army suffers: infinite dullness. Youy can have a nicely painted army but without bright colours here and there it will be unnoticeable from 2 meters away, and that's the distance any army has to be noticed from - as other people pass the tables, they are drawn to vivid colours first, and then look closer to see if there's any detail behind them.

So I suggested the client to make the skin colour very bright, and the squad markings colourful, and he, seeing my point (as above), happily agreed.



garinator wrote:
Also there are some flame patterns on I think the shock gun ork that are not blended hugely well. Given this is commission work, do your clients mind if colors are not blended properly? Im interested in this from a personal perspective as while I have really high standards, if I ever started painting professionally im not sure what "joe blogs" expects.


I try to differentiate between the areas that were "originally" one colour and the ones painted by the Orks themselves. You can notice that the cloaks, helmets, metals, skin, original colouring of the vehicles, are all blended very gently - there's much highlighting and shading going on there, it's just that's blended so it's very smooth. On the other hand, areas painted by the Orks themselves have much more difference in hioghlighting tone, to make them look noticeably cruder. The flames on the helmet were painted by the Mek himself


garinator wrote:
however I really do like the conversion on the bombard. I see a lot of ork vehicles that don't really look orky enough. They arn't chaotic. I envisage them having grots crawling all over them, pipes, rivets, signs everywhere. Essentially a mass of orky-chaos. I think your bombard does this really well!


I still think I could add more pipes, exhausts, and random stuff to the vehicles, but they look more purposeful now - and with Blood Axes or Krieg this is a good thing. I like the crews too though!
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 Post subject: Re: Krieg Orks army
PostPosted: Wed Nov 25, 2009 10:34 pm 
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Hi there!

I started to kitbash a Trukk and Chimera together to get a proppa transport for the Grenadiers:

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The Grenadier Nobz trukk WIP - almost 95% done, missing rivets (as I need to wait for Sebastian to take the rivet tool back to the studio).

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It has a hinged rear ramp:

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It also has a hinged rear door:

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The exhausts and turbo intake shows there's an engine under that hood...

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Let's look at it!

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And how will I paint the crew? hmm...

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I completed building a looted Malcador/baneblade battlewagon:

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And then some Sentinel kans! These had their legs shortened - each segment lost its middle piece.

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[img]http://lh6.ggpht.com/_15ZcUYo-zaY/SwlEsEr0EdI/AAAAAAAACho/plUjCUayAPc/Sentinel%20Kans%20WIP%202.jpg[img]

[/img]http://lh3.ggpht.com/_15ZcUYo-zaY/SwlEsdP8WDI/AAAAAAAAChs/jRDjtGJu0n0/Sentinel%20Kans%20WIP%203.jpg[/img]

http://lh6.ggpht.com/_15ZcUYo-zaY/SwlEs81d95I/AAAAAAAAChw/AHfVkB8pGqE/Sentinel%20Kans%20WIP%204.jpg

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Cyboss GrimTeef wrote:
My question regards your painting - It seems that once you spray prime black, then use your airbrush to apply the grey then the white for the genereal light source and pattern of the lighting (I assume), you then paint the ork and grot skin a very light and bright shade of green. Am I right in guessing that a good part of your painting is done with washes, and the initially light skin tones serve as a way to allow you to do consecutively darker washes in smaller amounts, which really helps bring out the minis sculpted details?

Is that how you paint the majority of your miniatures? Or am i mistaken?


Indeed! Once I started painting with this technique I discovered that it speeds things up a lot and still allows for a top notch finish! I use a combination of washes, diluted paint-coats and fine highlighting. I made a tutorial on this method using a Warmachine model - it was on my Warmachine army that I started using this technique on.

Anyways, some basecoated tanks are up around the corner!



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